Dread Vanguard's Beacon of Evil ability gives profane bonuses instead of morale ones. ), fixed fire belly to work with shared spells, animal companions are now level-upped manually, fixed bug with missing scaling on transmutation physical enchantment for school savant, -fixed spell perfection to reduce metamagic cost only for selected spell, fixed metamixing exploit to require spending arcane reservoir point, added enhanced potion and extend potion discoveries to list of investigator talents, fixed oracle oracle blackened curse to give penalty only to weapon attacks, added new investigator archetype: jinyiwei, added new investigator talent: prolonged study, added new rogue talents: minor magic, major magic, questioner no longer receives poison immunity at level 11, added new feats: extra investigator talent, extra inspiration, ranged study, fixed incorrect energy damage type of elemental strieks for elemental bloodrager bloodline, dazzling display can now be used when focus weapon is in off-hand, fixed issue with bleed effects dealing more damage than they should, fixed incorrect damage/heal amount on shaman bones spirit ability, fixed incorrect description for Spirit of Nature revelation, fixed incorrect class skills for nature mystery, fixed oracle curse description formatting, fixed missing inflict serious wounds spell on witch spell list, fixed Arcane Enlightenment primary Lore Spirirt ability broken by previous update, removed duplicated line from Clouded Vision curse description, fixed Particulate Form spell to provide immunity to critical hits, fixed missing scaling on certain touch abilities for divine hunter domains, school savant schools and blood arcanist bloodlines, fixed incorrect requirements for dragon disciple, added new Magus Arcanas: maneuver mastery, spell blending, familiar, added new spells: Temporal Stasis, Time Stop, added new speaker for the past revelations: ancestral weapon, erase from time, updated speaker for the past bonus spells, fixed not working bloodrager lvl 4 ability, blood arcanist no longer gets magical supremacy, fixed incorrect name of arcanist arcane weapon speed enchantment, snowball spell is added to arrowsong minstrel spell list, added Arcanist class with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist, added new feats: extra exploit, extra reservoir, fixed Evangelist not being able to spontaneously cast command and greater command, fixed Persistent metamagic not working with lingering area effect spells, fixed incorrect calculation of bonuses on certain spells for low caster level, added primal wildblooded sorcerer bloodlines, fixed incorrect metamagic flags on certain spells, fixed incorrect bardic performance rounds count for evangelist, new metamagics are now shown in spell ability sheet, fixed blood havoc not working on bloodline spells for which caster did not have spell focus, fixed missing saving throw trigger on dazing metamagic, fixed issues with unselectable spellbook progression for certain prestige classes for non-bards due 1.57 update, added new spells: Threefold Aspect, Sands of Time and Wind Walker, added new Speaker for the past revelations: Spirit Walk and Rewind Time, added new archetypes: Arrowsong Minstrel, Evangelist, Spirit Whisperer and Storm Druid, added new feats: Intensify Spell, Elemental Spell, Toppling Spell Selective Spell, Dazing Spell, Rime Spell, Spontaneous Metafocus, Spell Perfection, Mage's Tattoo (so the mod is no longer compatible with Eldritch Arcana), Metamagic rods can be bought from Zarcie, added bloodline mutations: Blood Havoc and Blood Intensity, cleaned Sorcerer bloodline UI (if you are playing sorc or eldritch scion respec is likely to be required), changed Arcane/Sage bloodline abilities to work as per pnp (Metamagic Adept and Arcane Apotheosis), Empyreal, Abyssal and Celestial Bloodlines no longer give wings as per pnp, Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1) as per pnp, Skalds can now select extra rage power, but can only pick powers that are not shareable, fixed Vine strike spell not working on non-primary weapons, fixed warpriest fervor to properly work with Death’s Embrace, fixed warpriest Blinding Strike blessing action type, fixed missing druid scaling on 1st level Weather domain ability, added new spells: Aggressive Thundercloud (+Greater), Air Walk (+Communal), Fly (+Mass), Incendiary Cloud, Hypnotic Pattern, Meteor Swarm, Overland Flight, Scouring Winds, Wall of Blindness, Wall of Fire, Wall of Nausea, changed certain domain/spirit/patron/bloodrager bloodline spells to better match pnp, made flying a bit more consistent (all flying units should now receive +3 dodge bonus to melee AC against non-flying units, and also be immune to certain ground based effects), fixed broken channel negative energy for healing undead, added new spells: Tidal Surge, Path of Glory, Path of Glory, Greater, Vital strike can now be used with ranged weapons, added missing metamagic to Stunning Barrier, Greater, inherent intelligence bonus from shaman mental acuity is now taken into account for feat prerequisites, added new spells: Delayed Consumption, Blade Lash, Long Arm, Stunning Barrier, Greater, Resinous Skin, added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with bombs), Added bloodrager auto-cast ability upon entering bloodrage, Warpriest can no longer use level 7+ scrolls, Replaced some incorrect spells in bloodrager spellbook, Shaman can no longer cast Summon Nature Ally VII as 6th level spell, Scrolls for spells introduced by mod can now be bought from Zarcie, Added Lesser Spell Synthesis and Extra Spell Synthesis feats, added new spells: magic weapon, magic weapon greater, dazzling blade, dazzling blade mass, thirsting entanglement, accursed glare, solid fog, changed acid fog spell to work like in pnp, changed kineticist blast type to spell-like, fixed not properly working greater weapon shift feat, fixed issue with internal buffer not working with "spell-like" wild talents. necklace of double crosses no longer gives sneak attack bonus on ranged attacks and actually triggers aoo on allies, Fixes issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on. Feats are special abilities of each character, further setting them apart from comparable builds. Eaglesoul spell requires a swift action to cast since it corresponds better it's actual pnp effect. fixes Magic Vestment spell to work as per pnp rules. This is Pathfinder: Kingmaker mod. For example, if you have an infernal patron on pathfinder. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Globe of Invulnerability, Lesser and Globe of Invulnerability. Call of the wild is amazing. This mod adds on the Hunter, Witch, Bloodranger, and Skald classes, as well as some new feats and new skills. added new spell-like monk ki powers: Burst of Adrenaline, Burst of Insight, Cloak of Winds, Deadly Juggernaut, Akashic Form, Frightful Aspect. fixes ecclecitheurge class to correspond better to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional). Wild enchantment on certain unique armors. How often a character is allowed to choose a new Feat depends on his Class. Starting from version 1.57 the mod is no longer compatible with Eldritch Arcana. Exploiter Wizard, Pact Wizard, and Spirit Whisperer Wizard archetypes. This Pathfinder: Kingmaker mod adds Hunter, Witch and Bloodrager classes, a few new feats and a bunch of spells. of bone "mystery". Display. fixed spellbook prerequisites for certain classes when qualifying for PRC, fixed unholy/holy/axiomatic/anarchic enchantments damage to trigger only on weapon attacks, separated toxicant alchemist archetype from vivisectionist (use Favored Class mod to stack them again), toxicant can now use poison weapon as move action starting from level 3 and as swift action starting from level 6, dawnflower anchorite prc now also advances druid wildshape and animal companion, fixed keen edge and wrathful weapon to work on monk unarmed strike, fixed druid to get woodland stride at lvl 2 instead of lvl 3, IMPORTANT: this update breaks toxicant alchemist archetype and all classes/archetypes using wildshape, you will need to respec corresponding characters after update (or before, but to different classes), fixed hunter tactics and related abilities not to overwrite animal companion teamwork feats, delay poison no longer gives immunity to poison, but only suppresses its effects for the duration, removed unsupported use_armor_in_wildshape option, fixed incorrectly working water shroud for kinetic knight (2.1+), fixed scaling of blessing of the faithful for Holy Vindicator and Dawnflower Anchorite, fixed tactics inquisition Grant the Initiative ability to give bonus to character himself if he is not an inquisitor, added new prestige class: Dawnflower Anchorite, added new spells: Undead Anatomy I, II and III, fixed necklace of double crosses to provoke aoo only on disengage, riving strike penalty is no longer stackable, fixed synaptic pulse and synaptic pulse greater spells, added new Spiritualist archetype: Exciter, removed extra infusion from lvl 3 kinetic knight, added persistent metamagic tag to dazzling blade mass spell, fixed preferred spell to not increase casting time with more than one metamagic applied, dragon bloodline draconic wings now should disappear when bloodrager turns into dragon, fixed despairing shout despair phantom ability description, removed second false life spell from spiritualist spell list, fixed necklace of double crosses to actually trigger aoo on allies, fixed pinpoint targeting to ignore natural armor, fixed some missing metamagics on spontaneously converted spells, Immunity to Compulsions Arcane lvl 5 kingdom project should no longer provide immunity against your own compulsions, fixed issue with touch spells with metamagic always consuming full-round action even for non-spontaneous spellcasters, fixed Idealize wizard discovery and fate's favored trait to work correctly after save/load, (2.1) fixed fast bombs toggle to work correctly in turn-based mode, invigorate effect no longer allows tired barbarian to enter rage, removed language-dependent immunity from monstrous humanoids, fixed preferred spell and greater spell specialization to work with arcanist, fixed issue with unselectable kinetic invocation feat, added new Spiritualist archetype: Fractured Mind, added new spells: Daze, Mass, Invigorate, Invigorate, Mass, Cloak of Winds, added new wild talents: Air's Leap, Cold Snap, Flame Jet, Flame Jet, Greater, Purifying Flames, Smoke Storm, Suffocate, Windsight, Wings of Air, added language-dependent spell immunity to monstrous humanoids, characters can now wear body armor even if they do not have corresponding proficiency, in this case they apply armor check penalty to their attack bonus, if Kineticist chooses his primary element as expanded element, he receives additional utility or infusion wild talent, if Kineticist chooses his primary element as expanded element twice, he receives +1 on attack rolls and DC for corresponding element abilities, added missing summon elemental spells to certain classes, added missing metamagic flags to shadow spells, fixed issues with summoning shadow monsters, fixed halcyon spell lore to be properly removed on respec, (2.1+) fixed incorrect full round tag in spell memo, fixed kindness phantom opening strike ability, fixed incorrect number of bloodrage rounds for bloodrager, added new feats: Eldritch Heritage, Improved Eldritch Heritage, Greater Eldritch Heritage, added new spells: Telekinetic Strikes, Debilitating Portent, fixed Amnesiac Spell Recollection ability for lvl 8 spells, removed stun descriptor from (Greater) Command: Halt spell buff, Dark Half abomination discipline ability will now remove all active fear effects from psychic when used, fixed bug with incorrect 2h weapons animation in inventory screen, fixed bug with Athletics/Knowledge (World) skills for Valerie, added spiritualist archetypes: Hag-Haunted, Onmyoji, Scourge, fixed bug with Lamashtu Deity not allowing to choose channel energy, fixed missing spiritualist scythe and kukri proficiencies, fixed issue with certain non-shadow spells forcing a disbelief save, Flurry of Darts Ninja Talent is no longer requires advanced talents, and also allows to treat darts as light weapons for purpose of twf, added new spells: Hermean Potential, Shadow Conjuration (+Greater), Shades, fixed spell combat to work with bastard sword/estoc/dwarven waraxe if magus has corresponding exotic weapon proficiency, added language dependent spells immunity to magical beast, shadow spells should now work more consistently, fixed skald's raging song skill penalties to be applied only to skald's allies and only until skald reaches lvl 20, fixed summon eidolon ability to bring eidolon to summoner, fixed blade tutor to work with piranha strike, fixed aggressive thundercloud description, added new spells: Control Construct, Channel Vigor, optionally made Dark Elementalist and Psychokineticist archetypes a bit better (see description in Notable Differences from PNP), fixed twf animation when using bastard sword or dwarven war axe with corresponding exotic weapon proficiencies, fixed not correctly working Flurry of Darts ninja talent, fixed not correctly working Akashic Form spell, fixed missing mind-affecting descriptors on certains spells, fixed (greater) elemental focus feat to properly work with kineticist substance infusions, fixed incorrect calculation of concentration for kineticist, fixed not working opposition schools for school savant, increased max burn of ovewelming soul to cha bonus + kineticist level, fixed issue with intensified metamagic not working for certain spells, fixed incorrect lvl5 pageantry psychic discipline spell, changed Ritual Unity pageantry psychic discipline ability to work until target makes a corresponding skill check. Fixed issue with stalwart defender description not being shown. Not only i an loving Witch but i also an loving a Oracle companion.

Yet the Beta of War of the Righteous has just launched and 178 people are watching the stream on YouTube, it's so disappointing. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. fire focus, from planar focus feat deals 1d3 points of fire damage per 4 hunter levels. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Psychic class with following archetypes: Magaambyan Telepath, Amnesiac, Esoteric Starseeker, Mutation Mind, Psychic Maraudeur. Monks no longer gain their AC bonus if using shield and fight unarmored. Beast shape II allows to turn into bear (without rend) and dire wolf (with trip). replaced sorcerer bloodline spells with those from pnp, where it was appropriate, fixed not functional raise animal companion hunter ability, added missing phantasmal killer and suffocation spells to Psychic Detective, fixed broken blessing selection on Warpriest, Arrowsong minstrel should no longer get spell combat ability, golems from The Lost Grimoire should level up automatically, added new Alchemist archetype: Preservationist, added new Oracle archetype: Divine Herbalist, added new Ranger Archetype Divine Tracker, fixed wrong name for Armored Swiftness slayer talent, fixed issue when using mod with chinese game version, fixed missing scaling on Winter Witch cold flesh ability, increased overwhelming soul kineticist number of mental prowess uses to 2 + its kineticist level, added new investigator archetype: Psychic Detective, added new kineticist archetype: Overwhelming Soul (different from pnp), added new warpriest archetype: Feral Champion. Animate Dead spell works more akin to pnp (you need a corpse to raise a skeleton, and skeleton retains corpse's stats, size, HD and equipment, and lasts 10 minutes/cl, caster can not raise more than 4 * caster level HD of skeletons), Versatile performance works closer to pnp: bards can either receive a number of ranks in specific skill for free and. It introduces new classes: Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter, Feral Hunter and Feykiller, Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler, Havocker and Winter Witch, they receive -5 penalty (reduced to -2 with multiattack). Правки терминологии РУ-версии Pathfinder Kingmaker с целью ее соответствия официально изданным Hobby World книгам по Pathfinder - Основной книге правил, Бестиарию, Путеводителю и Рунным властителям. Tristian to 10/14/12/10/19/14 and replaces his primary domain to Sun and secondary domain to Restoration, Octavia archetype was changed Exploiter Wizard and her stats to 10/14/12/19/10/14, Regongar to 19/12/12/10/8/16 (also fixes his portrait during respec), Download and install Unity Mod Manager 0.13.0 or later, drop archive to UMM gui or copy its content to your game_folder/Mods. I really liked the fantasy of the class > https://www.d20pfsrd.com/classes/base-classes/witch/, IMO is much better than D&D 5e Warlock or Kineticist(similar to 3.5e warlock) since they allow more roleplay between then and their patrons. IMO this game needs an pure arcane companion. Summoner with following archetypes: Devil Binder, Fey Caller, Naturalist, Master Summoner and Twinned Summoner. Thanks a lot. It’ll allow you to … Rangers should now receive improvement to their favored terrain bonuses. They also don't cover every patron theme available, so many players and NPC Witches would be without a known patron anyways, if the bonus spells are more tempting than the bonus Hex. They're already starting on work for their next Pathfinder project. Wind Walk increases speed to only 20 mph instead of 60, Assassinate slayer talent does not require target to be unaware of Slayer, only flat-footed. Boon Companion works with Eidolons and Corpse Companions. sets base skill points of every class according to (https://www.d20pfsrd.com/skills/consolidated-skills-optional-rules/) and gives bonus skill points to humans and half-orcs only at even levels (optional). I'd also note that the exploration & rest mechanics of Kingmaker really benefit classes who can "nova", burning up their resources quickly to provide big impacts. Map of the Stolen Lands There are thirteen regions in Pathfinder: Kingmaker, which can be incorporated into your kingdom. Aura of Madness lvl8 Madness Domain ability changed to toggle. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The Call of the Wild mod adds the Witch (among otherthings). Fixed incorrect duration of tactical leader Tactician ability. Summoned monsters are now considered as allies. There are already 2 clerics. Press J to jump to the feed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Vindictive Bastard can cast paladin spells. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Also the spell list is pretty lame, patrons help a little but it’s not much. This mod adds Antipaladin, Arcanist, Hunter, Occultist, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, Psychic, Spiritualist, Hinterlander, Dawnflower Anchorite, and Holy Vindicator classes, and lots of new feats, spells and other class abilities. Sacred servant does not get -3 to its effective level for domain abilities. But rather than replace textures or apply after-effects, it lets us freely change the way our party members and playable characters look. Unarmed bonuses from Magic fang, Manticore's gloves and amulet of mighty fists should no longer stack. Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1). This is not a pnp-accurate fix, but since rake normally works only on grappled opponents it seems to make sense. Portrait Pack Plus Mod medium range for spells was increased to 60 ft, long range to 100 ft. weapon swap consumes move action instead of standard (optional). Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Characters now receive slam natural weapon proficiency. when using kinetic healer ability, burn cost can be optionally offloaded to the target, added new Wild Talents: Blade Rush, Kinetic Whip, Whip Hurricane, kinetic knight now receives blade rush, kinetic whip, whip hurricane and swift blade rush for free as per pnp, changed water shroud defensive wild talent to add enchantment bonus to either armor or shield when spending burn on kinetic knight, fixed bug with animal companions not being able to use capes if save was created with older versions of the mod, fixed incorrect strong jaw damage dice scaling, frostbite and chill touch spells can now be optionally cast as touch spells with multiple charges, added new spells: lend judgement, lend judgement greater, flames of the faithful and command, greater, fixed missing bonus animal focus on level 1 for Forester (he actually should receive 2 instead of 1), added new feats: artful dodge, osyluth guile, fixed missing slam proficiency on player characters, fixed incorrect requirements for selective channel feat, fixed incorrect duration of Major ameliorating saves bonus hex, sr from superstition rage power should now work with area effect spells, added target hd limit for slumber hex equal to character level, added new spells: Fiery Runes, Bladed Dash (+Greater), fixed bug with web spell not being memorizable in specialist spell slots, fixed incorrect name of font of spirit magic icon, attempt to fix incorrect sneak attack toggle on discordant voice, fixed not properly working roar ability if savage maw spell, fixes ecclecitheurge class to correspond to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional), added new feats: Witch Knife, Swarm Scatter, Distracting Charge, Target of Opportunity, Weapon Shift (+Improved and Greater), Mutated Shape, added new spells: Ill-Omen, Howling Agony, Forceful Strike, Spite, Rebuke, Fleshworm infestation, Ghoul Touch, Freezing Sphere, added Death and Enchantment witch patrons, added missing Energy drain spell to witch spell list, range of Wail of Banshee and Polar Midnight was changed to medium, allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell available (optional), changed the way how beast of ill-omen hex works (free action, but with 1 minute cooldown, can only be selected if has familiar), updated starting equipment of urban skald and shaman, fixed scaling issue with Invulnerable Rager extreme endurance, fixed incorrect version of poison spell on witch spell list, radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional), unarmed bonuses from Magic fang, manticores gloves and amulet of mighty fist should no longer stack, replaced some spells for witch elemental, plague, summer and winter patron and shaman battle spirit, bonded mind and share spell teamwork feats can no longer be shared with abilities that share teamwork feats, added new spells: Suffocation (Mass), Curse Major, Irresistible Dance, Particulate Form, Hold Person Mass, Hold Monster Mass, added Primal regression to Shaman and Witch spell lists, Confusion curse and brain drain shaman lore spirit hexes now impose cooldown only on failed save, Fire seeds buff and abilities are now removed from target once it runs out of charges, - Dragonkind I dragons bite and claw weapon are now placed in main/off hand slots (so it can benefit from haste and feral combat training), added Shaman archetypes: Speaker for the Past, Overseer and Witch Doctor, added new spells: Sense Spirit Magic, Spirit Call, Blistering Invective, Stricken Heart, Flashfire, Font of Spirit Magic, Rigor Mortis, Ice Body, if option for 1/2 skill points is enabled, Humans and Half-orcs no longer receive bonus skill points at odd-numbered levels, fixed unlimited uses of self fervor on warpriest, - fixed bug with fury hex not being extended by chant, added new spells: River of Wind, Winds of Vengeance, fixed blood armor spell only to give enchantment bonus on taking slashing or piercing damage, added option to allow spellcasting in elemental forms (including druid wildshape and transmuter shapechange), fixed incorrect vampiric touch spells on bloodrager and witch, fixed incorrect duration of burning entanglement, fixed compatibility issue with Races Unleashed (dhampirs should now be properly affected by mod abilities), added new spells: obscuring mist and burst of radiance, witch touch range hexes should now work as sticky touch abilities, their range is changed to close if they are cast through split hex, added new spells: Burning Entanglement, Ray of Exhaustion, dazzling display can no longer be used without weapon for which you have weapon focus, fixed aura of doom not working if caster himself is immune to fear or mind-affecting effects, fixed bug with mod spells not being selectable for first choise of spell specialization, frostbite and chill touch no longer consume charges on missed attack, frostbite and chill touch are now cast before approaching target, added new spells: Frostbite, Chill Touch, Bone Fists, Earth Tremor, Aura of Doom, Explosion of Rot, Archon's Trumpet, weapon swap should now consume move action instead of standard (optional), when summoned weapon disappears, it no longer consumes an action, added Vindicative Bastard Paladin Archetype (as a separate class), added new spells: Blood Armor, Force Sword, Countless Eyes, Flame Arrow, Keen Edge, Winter Grasp, Savage Maw, Blood Mist, added new feats: Weapon of the Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen, Strike True, Devastating Strike, summoned weapons no longer consume additional standard action on equip, optionally flail crit multipliers can be changed to x3, Valerie class changed to Vindciative Bastard, Harrim class changed to Warpriest, increased medium range of spells to 60 ft, long range - to 100 ft, added Discordant Voice and Powerful Shape feats, added option for druids to retain their armor bonus while in wildshape, fixed monster tactician feat sharing not working with mod teamwork feats, fixed missing spellschool on vinestrike spell, added new spells: Produce Flame, Flurry of Snowballs, Ice Slick, Vine Strike, Sheet Lightning, Flame blade no longer requires to have non magical scimitar, cave fang spell can no longer be used on same squares, fixed one more issue breaking save games made before 1.29 in certain cases, fixed bug with Versatile Channeler decreasing effective caster level for both positive and negative energy channels and giving acces to corresponding spontaneous spell conversion, added wolf form to beast shape I and corresponding polymorph and wildshape abilities, Herald of the horn now receives Arcane Bond - Object at 1st level, fixed mirror image to work with shared spells, spells requiring touch attack no longer make a second roll on successful hit with weapon with spell storing, fixed non-loading save games with certain missing assets due to 1.29, fixed issue with mod not working on non-english versions (again), made requirements of Versatile Channeler more transparent, Versatile Channeler can now be taken by Warpriest, packed related channel energy abilities under one ability with variants, fixed bloodrager ragecasting not working with spells with variants, added Channeling Scourge and Versatile Channeler feats, flame blade damage no longer scales with unit size, Feykiller should no longer receive mouse focus, Channel Energy dc should now correctly scale with class level that gave access to it instead of character level, Empyreal Sorcerer channel energy now scales from wisdom, added no atheism requirement to divine hunter hunter archetype, removed poison feature from hodag form, replaced it with toss ability as per pnp, removed paralyzing poison from giant flytrap form, replaced it with engulf ability as per pnp, added extra channel feat for warpriests and paladins (items giving additional channel uses now should also work for warpriest and paladins), fixed incorrect resistance bonus from invulnerable rager extreme endurance, fixed incorrect dc on warpriest blinding strike ability from sun blessing, rangers and foresters should now receive favored terrain bonuses improvement, changed hunter animal companion tricks to be normal abilities instead of activatable ones, fixed issue with mod not working on non-english versions, Added Channel Smite, Guided Hand and Planar Focus Feats, Added Snake Focus to Hunter, and Moongoose Focus to Feykiller.



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