I played enough AOE2 to know how sweet the Mongols were. Other prominent camel civilizations such as Saracens, Malians and Indians, can also effectively counter the Mongol cavalry. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. It … Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. This page is a stub. A common strategy in Black Forest online, especially as Aztecs, is a monk rush, where monks and mangonels (or less commonly, rams) are used to invade. Mongols: +50% hunting speed. In the Capture the Relic Game mode as their light cavalry have more LOS they can prevent enemy monks to get the relic and notice them earlier countering them. 22pop Migration Grush . This makes them probably the best units for hit and run tactics. Age of Empires II (AOE2) build orders, video training, live coaching, and more! by hit-and-running them. I was playing Mongols against hardest Persians and Huns in what turned out to be a Fortress map. 23pop Landing into Archers on Water Maps . The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Once the player builds up a castle he or she should start to switch to the Mangudai as their preferred cavalry archer. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. The Mongols also have access to powerful siege weapons. Huns: No houses are needed. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as it's purpose is to transport foot soldiers to the other side of an enemy wall. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the Atlatl technology), Lithuanians (faster Skirmishers with +1 pierce armor out of the Tower Shields technology) and the Britons (whose Skirmishers are created faster and get +1 range out of the Yeomen technology). The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Light Cavalry have 30% more HP Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them making the Malian Pikemen more threatening to their core units (Hussars cavalry Archers and Mangudai). To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Posted on October 18, 2020 by. Mongols have quite good scout cavalry since those units will have more hit points than normal when they are upgraded to light cavalry (further retaining its value) and a better line of sight. Age of Empires 2 is a real-time based strategy game. A … They can upgrade them fully but they lack bombard cannons. The final transition would be Mangudai for Mongols and Saracen Camels. I don’t know how valid of a strategy this would be but it was fun none the less. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry archers and Mangudais, they get cheaper Camels that can counter their Light cavalry, and cheaper Light cavalry that can counter their siege. With their unique technology Drills the siege workshop units move 50% faster. This strategy only really works with turks and byzantines. They can upgrade them fully but they lack bombard cannons. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! As their light cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Hey guys, a few days a week I like to mix it up, because if I just did clash of kings every single day I will lose my touch. foxhound_fox. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Mayans, Incas and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent cavalry archers (Eagle Warriors deal bonus damage to archers and cavalry at the same time). Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. The bonus can also help with a scout cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Civilizations with good Onagers may also counter the Mongol cavalry Archers if they forgot to micro them. Age of Empires 2 with The Conquerors expansion is truly the best one of the Age of Empires -series. The Mongols also have access to powerful siege weapons. “Pop 7 | 4 to wood” means at Pop 7, the next 4 vills (pop 8 to 11) go to wood. Magyars can outnumber them with their cheaper hussars and Magyar Hussars (which have attack bonus vs Siege). I was playing Mongols against hardest Persians and Huns in what turned out to be a Fortress map. The late Castle rusher has a similar goal, but with a much more developed army. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. They also have a faster collection rate for hunting, starting from the dark age. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. The frank player uses paladin + axemen. Mongols are also able to perform a Fast castle just in order to have access to their cavalry archers. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. They also have access to all cavalry units and technologies except for the Paladin. With their unique technology Drills the siege workshop units move 50% faster. 19pop Mongol MAA + Trush . Mongols also have access to all siege weapons except bombard cannons and can fully upgrade their champions, when Mongols reach the Imperial Age they must start to combine their cavalry archers, Mangudais and hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. One of the most common tactics used by Mongol players in early game is the Scout cavalry Feudal rush. It holds over 1000 years of war and economy from Dark Age to Imperial Age. The Huns also complement the Mongol army with their heavy cavalry and cheaper cavalry archers. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry isn't as strong as it could be, although their ability to create Camels offset this weakness. Mongols are best played by experienced players, as they require many kinds of units and well-planned raids to be effective. I'd like to share an anecdote. Making several scouts is the best way to repel this. Their light cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. The Mongol scout cavalry line of sight bonus helps everyone except for the American civilizations in the early game. Regarding the siege similar logic can apply to light cavalry civilizations such as Magyars, Huns and Turks as light cavalry can catch them with ease and destroy them. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. It is especially usefull for the siege ram. You should still beware of enemy onagers. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. these include Turks, Italians, Malians and Saracens. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Cumans can also outnumber them with their fast-creating Hussars and Cavalry Archers after Steppe Husbandry. Heavy camel does 24 damage per strike, into 192 HP = 8 strikes. At the start of every game, you usually get 3 villagers and a scout Except (Mayans 4 villagers, Chinese 6 villagers)In this example, I am playing as Mongols. Take your favorite fandoms with you and never miss a beat. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 20% faster. Team Bonus: Light cavalry have +2 line of sight. Age of Empires II, a real-time strategy (RTS) game first released two decades ago, is enjoying a revival thanks to a Definitive Edition remaster. Introduction » Advanced Build Orders. Civilization Bonuses: Age of Empires Series Wiki is a FANDOM Games Community. The late Castle rusher has a similar goal, but with a much more developed army. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. When the mangudai is uppgraded to elite status they have 0 missile delay. (for more tips, check out our AOE 2 tips) 23pop Chinese Scout Rush . This makes the Mongol army very mobile. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Instead of relating the story of fixing crashes, freezes, black screen and significantly improving performance for Age of Empires 2 DE in a long boring text…I will attempt to relate my experience/solutions in small little sections to save time and avoid boredom.Without further redo… Two months ago, I was one of the last users to receive a beta key for AoE2 DE. (this is Advanced Idle Pointer mod by Deadpool. Like most build orders, this does not include many small details, so if you’re a … In this article, I will show you a strategy that will give you the skill to finally beat the AI! Tips: Use plenty of keyboard shortcuts to increase your productivity. A project by Siege Engineers.Contribute on GitHub. Created military units are not counted in Pop. Check out the requirements below, jump … Mongol Heavy camels have 140 HP, 11 attack, +18 attack against paladins, and 2 armor. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 scout cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. [Go to top]← Japanese | Mongols | Persians →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. The Mongols are an incredible faction by the time they reach castle, and even better when they get all of their upgrades in imperial (by a lot). But if you pull trough a drush or feudal age strategy you'll hurt mongol player bad, since he'll lose the advantage he gets from his hunting bonus. Some civilizations are more powerful than others, especially for beginner players and those who are just starting out in AoE 2 DE. Help us expand it, and you get a cookie. Units used vary and depend on the civilization. Civilizations: You (Mongol), Hsi Hsia-Enemy (Chinese), Sung-Enemy (Chinese), Tanguts-Enemy (Chinese), Jin-Enemy (Chinese), Engineers-Enemy (Chinese) Starting Units: 6 Horse Archers, 4 Light Cavalry Starting Resources: 800 Gold, 1200 stone, 1000 wood, 800 food Starting Age: Feudal Age Gaia Units: 1 Transport ship, 6 Bombard Cannons, 6 Villagers, 1 … This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai. Hunters work 50% faster Imo small boom+ mass xbows also kills fi, as long as u start producing xbows early enough. As a cavalry archer civilization, the Mongols have excellent Cavalry Archers, arguably the best of all civilizations. Mongols navy only lacks Dry Dock so in water maps they are well prepared, but otherwise there is no need to take the waters as they doesn't have any buffs, and is preferable that they must stay dry. Mongols are at their strongest moment in the Castle Age. Age of Empires 2 is a real-time based strategy game. It is especially usefull for the siege ram. Mongols have very good scout cavalry, they have extra hit points once they are upgraded to light cavalry and a better line of sight. This page was last edited on 11 August 2014, at 02:21. Druzhina Strategy Archive - AoE2. It holds over 1000 years of war and economy from Dark Age to Imperial Age Age Of Empires 2 Mongols Strategy. If that fails you’ll still reach Imperial Age faster than most and your mighty Frank paladins can carry you to … And we teamed up against the enemies at the right time to win the fight. “Pop 22 | 2 Fv to Wood” means at Pop 22, 2 vills that are working on Sheep / Boar go to wood. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. This is of course before the game enters into the trash wars. This is probably one of the best if not the best Arena Strategies and is a strategy everyone should learn. Units used vary and depend on the civilization. Version: Age of Empires II DE Hotfix 45185. With their unique technology Drills the siege workshop units move 50% faster. It holds over 1000 years of war and economy from Dark Age to Imperial Age. I didn't embark on this suicidal mission by choice. counter mongols aoe2. They can upgrade them fully but they lack bombard cannons. 20pop Japanese Scout Rush . By the way, the exclamation mark on each villager means they are idle. The mongol player focuses primarily on the archery range units, only making a minimal number of spearmen, whereas the Hun player produces a true variation of units. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry archer army perfectly and to some extent their Scorpions. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. It helps a lot in finding idle villagers)Next step would be building a house using that … November marks the first anniversary of Age of Empires II: Definitive Edition, and we’re celebrating its birthday with one of the biggest updates yet!Along with a long list of brand-new features and fixes to expand the tools in your arsenal, we’re throwing a party to celebrate the first of MANY years to come for Age of Empires II: DE! https://ageofempires.fandom.com/wiki/Mongols/Strategy?oldid=291968. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. I’m using the Byzantines for their cheaper skirmishers and spearmen, but this strategy works with any civilization: Note: I made several errors in this video, yet still came out on top. The build follows the classic tenants of any Mongol fast feudal - Lure your boar + deer early to get your faster uptime. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. This makes the Mongol army very mobile. Turks have free chemistry and therefore the second they hit imperial age, they can make gunpowder units. Mongol Cavalry Archers in the expansions are at about the same level as the Huns in the Castle Age since that 10% discount from the Huns allows them to have 10% more CA than the Mongols which means not only 10% more damage output but also a 10% longer lasting army, which stacks up to 20%; but the Mongol ones fire 25% faster in practice. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) One of the most common tactics used by Mongol players in early game is the Scout cavalry Feudal rush. (for more tips, check out our AOE 2 … One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Their unique unit, the Mangudai, is a cavalry archer with a bonus against siege weapons. One of the main weakness of the Mongols is their mediocre defense. They don't have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Mongols have a win-win synergy with the Tatars, since they allow Mongol cavalry archers (including Mangudais) to have extra line of sight, and both civilizations have great capabilities for raiding. These civilizations include, Turks, Spanish, Portuguese and Khmer for example. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses.

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